Following the script closely, I designed the blocking and shot flow for all of the story cutscenes. I'd then pitch my storyboards to the team and refine them from their feedback and the clients.
The game was nominated for "Best Storytelling" at the 2025 Golden Joystick Awards.
I am not able to show any work examples from the project but the games trailer below is filled with moments of many scenes I storyboarded.
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